Rutgers Computer Graphics Course Fall 2015 Assignment
B2 Unity: Behavior Tree
Online Game Link
We implement for Affordances, GanaStyle Dance , Lying and stand up and Pick up Stick(IK), Pick up
Phone(IK), and also use other animations in library, like Talk to phone, Duck,
Fight, Sitdown, StandUp.
Gana Style Dance and Lying and Stand up is use animator
controller to and states of animations and write in the Behavior Mechanic, Body
Mechanic, and Character Mechanic.
Pick ups using IK library, to just the weight of the body
skeletons.
Story:
A gang of three thugs come to a street side restaurant, which
is the territory of another gang, to look for a fight. But, this time, the
other gang has nobody there.
Character A is walks around, then get bored, so he lies down
and sit on the bench.
Character B found a phone on the ground; he tried to use
this phone to lure one member from the other gang to this restaurant, so they
can outnumber him. After he successfully lure out the enemy, he was happy and
start to dance.
Character B and Character A also had a conversation.
When triggered, Character C picked up a stick, and waving
the stick to prepare to fight someone.
Trigger of interaction, we implement a trigger for object
interaction, when player enter the area trigger the IK to pick up the object.
When “Space” Key is entered, there will be a stick show up on the ground and
the character C will pick it up, then walk and waving the stick, the sky also
starting raining.
Tree. We have 4
layers of the tree.
1
2
3
The last layer in the layer 3 is layer 4.



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